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Zeedox

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A member registered Jun 06, 2020

Recent community posts

That’s good framing - you get the result but with a little flavoring, and maybe some resource gain / loss. I’ll try that next time.

How about when there are many clues in a place, some a little bit more hidden? For example, I had a ring hidden in some high grass that the players never rifled through, and I didn’t know if how heavy handed I should have been in pointing it out.

So! I managed to build a Case - The Case of the Fall, where a husband and his butler has murdered his wife and thrown her out a window to make it look like an "accident". You were right to keep things simple - even though all the clues seems TOO obvious to me, for the players it was just hard enough that we could finish in a single sitting. Inspired by the real death of Appia Annia Regilla.

It was hard to drop clues about the identity and backstory of the detective, but I imagine that will be easier on a second playthrough. I'm really eyeing the optional rule to color descriptions based on the current holder of the glass. Also hard to decide when to ask for a roll, and when just to give a Clue directly to the players. 

Fun game, all in all! The players we're imagining it like Pixar's Inside Out, which I thought was a great take on it.

Thanks for the detailed reply! I guess I feel a little self-concious about stealing another plot, but good point about making easy to solve and having an unrelated reason for the amnesia! 

I’ll try to make a Case and report back if I succeed! 

This is a really cool game! 

Are there any published scenarios, or scenario seeds, or advice on how to construct the Case? Since you need a Case that also features the mystery of the detective's own past, I've had a lot of difficulty building my first Case (and RPG mystery scenarios are hard in the first place).